Experts generally agree that VR technology is still in its early stages, both in terms of software and hardware, with significant potential for improvement in user experience. South Korea's GameCrew Creative Studio is stepping up to the challenge by introducing two innovative products aimed at enhancing VR immersion and comfort. These tools are designed to address some of the most common issues users face, such as motion sickness and eye strain.
GameCrew is a Korean startup that has been working on finalizing two groundbreaking software solutions for VR: GREWAutoFocus and MOSKIT. GREWAutoFocus focuses on improving focus and depth perception—key factors in creating a more natural and comfortable visual experience. MOSKIT, on the other hand, analyzes VR content that may cause dizziness or nausea, offering insights to developers so they can refine their creations. The company has previously developed software for VR applications, including disaster training simulations and fatigue-reduction tools.
VR-induced motion sickness is a major concern, especially in first-person shooter (FPS) games, which are one of the most popular genres in VR gaming. This issue stems from a mismatch between visual input and physical movement, leading to discomfort. Both GREWAutoFocus and MOSKIT aim to reduce this problem by optimizing how VR content is presented, making the experience smoother and more enjoyable.
In addition to addressing these challenges, GameCrew also helps developers maximize the performance of VR hardware and software while maintaining high-quality graphics. This ensures that users get the best possible visual experience without compromising on performance.
According to GameCrew, “The VR industry might be experiencing a slowdown, but we believe our two new products could serve as a key driver for future growth. Our solutions help identify what causes VR-related dizziness and provide better focus and depth perception, ultimately improving the overall quality of the user experience. Our goal is to make VR content enjoyable without causing vertigo or eye strain.â€
The upcoming GREWAutoFocus and MOSKIT will be compatible with all platforms using the Unity engine, as well as Unreal Engine and CryEngine. GREWAutoFocus will be available on the Unity Asset Store, while MOSKIT can be accessed by contacting GameCrew directly. This wide range of support makes these tools accessible to a broad range of developers, helping to push the VR industry forward.
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