Vive X, the global VR/AR accelerator program launched by HTC VIVE, has just revealed its third batch of selected startups. A total of 26 companies from around the world have been chosen to join the initiative, aiming to drive the growth and evolution of the global VR and AR ecosystems. These startups will benefit from Vive X’s extensive resources, industry expertise, and strategic support, helping them scale faster and reach the market more effectively. Unlike traditional accelerators, Vive X is a service-driven investment platform that offers more than just funding. It provides startups with access to top-tier knowledge, networks, and tools in the VR/AR space, ensuring long-term success. With the opening of its fifth accelerator site in Tel Aviv, Israel, Vive X continues to expand its mission of identifying and nurturing exceptional teams across the globe. Since its launch in July 2016, Vive X has invested in over 80 companies across various sectors, becoming one of the most active investors in the VR and AR industry. Many of these startups have grown into industry leaders, while most have formed business partnerships with Vive and its ecosystem partners, further driving innovation and development. In addition to VR and AR, Vive X also focuses on emerging technologies such as artificial intelligence (AI) and original content tailored for the VR all-in-one ecosystem. The program invites top development teams worldwide to join and help shape the future of virtual reality. Here are the companies selected in the third batch of Vive X: **San Francisco** - **Apelab** develops interactive design software called Spatial Stories, enabling creators without coding skills to build immersive environments quickly. - **CALA** offers 3D scanning technology that helps fashion designers streamline the garment production process and allows customers to measure themselves using smartphone photos. - **Cloudgate Studio** is known for creating popular VR games like "Brook Haven Labs" and "Island 359," focusing on VR e-sports and immersive experiences. - **eLoupes** provides real-time surgical imaging systems using light field rendering, offering surgeons an advanced alternative to traditional microscopes. - **Nanome** uses VR and blockchain to revolutionize scientific research by making data interaction more intuitive and efficient. - **Neurable** develops brain-computer interfaces for VR, allowing users to control virtual environments using their thoughts. - **Quantum Capture** builds AI-powered behavioral engines to enhance the development of virtual human applications. - **QuarkVR** creates next-gen compression and streaming solutions for high-quality VR and AR experiences. **Beijing** - **Future Tech** specializes in creating high-quality VR games and content, with projects like "MARS ALIVE" gaining industry recognition. - **Genhaosan** offers the first VR solution for KTV, transforming traditional spaces into immersive entertainment environments. - **JuDaoEdu** develops VR labs for K-12 science education, providing safe and realistic learning experiences. - **Bluefinfish (LenQiY)** focuses on VR education tools for STEM, encouraging creativity and exploration among young learners. - **PanguVR** uses AI and deep learning to convert 2D models into high-quality VR scenes quickly and cost-effectively. - **Pillow's Willow** creates visually stunning VR games with engaging characters and easy-to-use gameplay for all ages. - **Yue Cheng Tech** aims to be the Netflix of VR, curating and distributing premium VR content globally. **Shenzhen** - **Antilatency** offers location tracking solutions for multiplayer VR experiences across different devices. - **Configreality** uses spatial compression algorithms to simulate large environments in small physical spaces. - **SuperNode** provides stereo vision modules for obstacle avoidance, tracking, and SLAM solutions in VR, AR, and robotics. - **VRWaibao** develops enterprise VR applications for industries such as banking, healthcare, and real estate. - **Wewod** excels in 3D art creation and distributes its VR content through education and theme park channels. **Taipei** - **COVER** creates a virtual live media platform where users can interact with virtual idols and enjoy immersive performances. - **Looxid Labs** develops biosensors that track eye and brain activity, offering emotional insights for better VR experiences. - **Red Pill Lab** uses AI and deep learning to improve animation quality and realism in VR games. - **VRCollab** enables real-time collaboration in VR for architecture and construction reviews, streamlining project workflows. **Tel Aviv** - **Astral Vision** enhances existing playground equipment with new VR experiences, offering fresh entertainment without costly upgrades. - **REMMERSIVE** develops immersive driving simulators that deliver realistic and engaging experiences for users.

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