At the VR World Congress recently held, Roy Taylor, AMD’s vice president, gave an opening speech. He said: “Our understanding of virtual reality is based on the prism we understand so far, but our understanding will develop. The groundbreaking research on the time distortion in virtual reality and how to reduce pain through virtual reality may be Extensive use case development has had a significant impact. We have only just begun and we will see some wonderful changes."

The BAFTA produced a list highlighting the best VR projects in each category. These projects have unprecedented sense of immersion and participation, and each represents the progress of the industry.

Taylor said: "Although the content is excellent, one of the challenges we face is that we need to 'rethink the Z-axis.' We have sensed through a window for 120 years, and now we are starting to turn this window for the first time. The other side, but we are perceiving through the prism of current knowledge and experience."

Early films are like drama because we understand drama. The first VR is like a movie because we understand the movie. Taylor said that, like the "X, Y, Z" axes of the graph, we can now proceed along the "Z axis" and "go forward in a way that we have not yet fully understood."

He used HoloLens to observe the human structure as an example. In VR, we can not only observe organs, observe how the blood works, observe similar things... we can also observe how cells work. We can enter the body forward with subatomic level details or go back into the universe. Taylor explained: “This range extends from subatomic to cosmic size, but we are still in this (X,Y) part, and we just use part of the Z axis. We need to think about how far we can go inwards. How far to go outside."

Driven by demand and fierce competition, technology has developed rapidly. Taylor advises creators not to target the rendering capabilities that current computers can achieve, but rather to provide your project with the ability to render to the market. He pointed out that downsizing to achieve performance goals is much easier than going up.

The VR that realizes the image realism is the next goal, and the “imminent feeling” that reality and virtuality have no other is the ultimate goal. Obviously today is unachievable because it requires performance of up to 1000 TFLOPS.

Now, the movement in VR is a problem, because most people don't have enough physical space, or the budget can't afford expensive and bulky devices like the Virtuix Omni treadmill. However, exercise is also one of the most important factors in achieving immersion.

One of the companies that Taylor is very excited about is Survios, and their “fluid motion mechanism” shown in the VR game “Sprint Vector”. This technique is mainly used to achieve advancement in a virtual environment through natural hand movements, such as two-hand swing arms in running. Taylor commented: "You can jump, you can walk, you can run, you can dodge... If you haven't tried it yet, I can tell you this is very intuitive and natural."

VR is very exciting, but if we want to fully exploit the potential of VR, we need to take different approaches to creating immersive content. As Taylor said, we need to "rethink the Z-axis."

Grounding Terminal Blocks

The JUK universal Screw Terminal Block series has the typical features which are decisive for practical applications:

l The universal foot allows the terminal blocks to be easily snapped onto the NS35 or NS32 DIN Rail with G shape.

l Closed screw guide holes ensure screwdriver operation perfect.

l For terminal block with different wire cross-sectional areas, complete accessories are available, such as end plates, partition plates, etc.

l Potential distribution achieved by fixed bridges in the terminal center or insertion bridges in the clamping space.

l Same shape and pitch grounding terminal blocks as the JUK universal series.

l Adopt ZB marker strip system,achieve unified identification.

Screw Clip Terminal Blocks,Ground Screw Series Terminals,Din Rail Mount Terminals Block,Screw Ground Terminal Blocks

Wonke Electric CO.,Ltd. , http://www.wkdq-electric.com