Bethesda, known for its dark and violent game styles, has recently entered a new phase by collaborating with Nintendo's Switch. Last week, Nintendo announced that two of Bethesda's titles, "Doom" and "The Elder Scrolls II: The Daggerfall Chronicles," will be available on the Nintendo Switch. Additionally, Bethesda confirmed that "The Elder Scrolls V: Skyrim" will also make its way to the platform, which has sparked quite a bit of surprise and curiosity among fans.

Historically, Nintendo's console has been associated with family-friendly games, often featuring Japanese anime-style content. It’s rare to see games that focus on intense combat and mature themes. However, it seems both Nintendo and Bethesda are trying to tap into new markets. Nintendo is broadening its appeal by expanding the age range of its audience, while Bethesda aims to bring its loyal fanbase to experience more action-packed and graphic content.

A few days ago, Pete Hines, Vice President of Marketing at Bethesda, spoke with American media about the company's future strategies and recent decisions. He emphasized that Bethesda has long been exploring the potential of VR gaming. Many of their large open-world titles aren't easily adapted to VR due to technical limitations. For VR players, spending hundreds of hours in a virtual world isn’t realistic. That said, Bethesda will never release unfinished or half-baked VR experiences.

Instead, they may create new games specifically designed for VR, but they won’t remaster existing titles for the platform. VR opens up new possibilities that traditional platforms can’t offer. Imagine being able to turn around and attack enemies coming from behind—something impossible on a regular screen. This kind of immersive experience could bring fresh excitement to long-standing franchises.

When asked about choosing VR platforms, Hines admitted that it's a risky decision. In the past, Bethesda developed a game for the Dreamcast, only to have Sega cancel the entire product line shortly after. Such situations have happened before and could happen again. With that in mind, Bethesda is taking a cautious approach.

Regarding VR, the company plans to take a similar strategy to how it handled mobile games like "Radiation Shelter." They’ll consider various factors and let development teams decide whether VR is the right fit for each title. Bethesda doesn’t know which games will succeed in VR, so they’re experimenting across different platforms.

For example, "The Elder Scrolls V: Skyrim" was released on PS VR, "Fallout 4" on HTC Vive, and "Doom" on multiple platforms. This allows them to explore differences and learn what works best. They're also thinking about where their players are and what they prefer. As they continue to learn, Bethesda is preparing for the future of gaming in the VR space.

Friction Disc

The Friction Disc is a kind of Printer Accessories.

The cartridge is irradiated by laser beam to adsorb toner, and then the toner is hot pressed by fixing roller for printing. In this process, there will be part of toner residual, which can not be "granules returned to the warehouse"; Automatic cleaning function is not adsorbed new toner particles and directly print, will remain toner away, fully ensure the next printing effect. And the Plate-Grid plays an important role. When high voltage generator to a high voltage electrode, wire electrode with reseau formed between a strong electric field, and release the corona, wire electrode and the photosensitive drum ionizes the air between the air ions migrate to the drum surface, make the photoconductor (drum) surface is full of charge, so can spare toner "adsorption to warehouse", so as to save toner, The purpose of reducing environmental pollution.

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